## The Honest Version People ask us all the time: how do you build two games at once? The honest answer is: carefully, and with a lot of calendar discipline. CORPOREAL and THE GUARDIANS are wildly different games. One is atmospheric, slow-burn horror. The other is kinetic tactical combat. Switching between them in a single day is a mental gear-shift — but it also means neither project ever goes completely cold. Progress on one often sparks ideas for the other. ## Where Each Project Stands **CORPOREAL** is the further along of the two. The core loop is locked — investigation, revelation, power awakening, confrontation. We're in the process of expanding Chapter 2 content and polish. Early Access is our target for Q3/Q4 2026. **THE GUARDIANS** is earlier in production but moving fast. The IRRA AI system is one of the things we're most proud of technically. The mission structure is being refined now. 2027 is our full release target. ## What's Next We're going to be more consistent with dev updates going forward. Every two weeks, at minimum. Both games deserve the visibility, and the people who've wishlisted them deserve the progress reports. Thanks for following along. It genuinely means a lot.